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Larrabee engineer: it's all about the rasterization

Last week ars technica posted a piece about Larrabee engineer Tom Forsyth’s personal blogging on Larrabee’s biggest strength: rasterization

Larrabee, a massively multicore x86 chip due out in 2010 as a discrete graphics card, has sparked a lot of interest from tech journalists, along with a great deal of confusion. The chip has had a great deal of press as a potential ray-tracing chip, physics cruncher, or HPC chip, but Forsyth emphasized the 2010 release and primary design goals were focused on rasterization because it’s the only way to “render the huge range of DirectX and OpenGL games out there.”

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