NVIDIA, today, issued a press release detailing a few updates to the upcoming NVIDIA GPU Technology Conference. First and foremost, they announced the keynote lineup. Richard Kerris, CTO of Lucasfilm, and Hanspeter Pfister, Harvard computer science professor, will join NVIDIA CEO Jen-Hsun Huang as keynotes of the inaugural GPU Technology Conference. A bit of background on the two top headliners:
Richard Kerris joined Lucasfilm in December of 2007. As Chief Technology Officer of one of the world’s leading film and entertainment companies, Kerris oversees the company’s technical operations and is responsible for the development and execution of technology strategy for Industrial Light & Magic, Skywalker Sound, LucasArts, Lucasfilm Animation, Lucasfilm Animation Singapore and Lucas Online. Prior to joining Lucasfilm, Kerris held key posts at Apple, Alias|Wavefront, Electric Image and Silicon Graphics.
Hanspeter Pfister is a Gordon McKay Professor of the Practice of Computer Science at Harvard’s School of Engineering and Applied Sciences. His research lies at the intersection of visualization, computer graphics, and computer vision, and spans a wide range of topics, including scientific visualization, computational photography, point-based graphics, appearance modeling, 3D television, and face recognition. Previously, he spent 11 years at Mitsubishi Electric Research Laboratories, where he was most recently Associate Director and Senior Research Scientist.
Jen-Hsun Huang co-founded NVIDIA in 1993 and has served since its inception as president, chief executive officer and a member of the board of directors.
NVIDIA has also announced that the official registration for the event is now open. It will be held at the Fairmont Hotel in San Jose, California from September 30 to October 2. The conference agenda is comprised of three parallel summits:
Emerging Companies Summit — a unique event that provides start-ups that are basing their business around GPU computing with the opportunity to present their company to entrepreneurs and venture capitalists involved in the GPU computing ecosystem.
GPU Developer Summit – a series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ with CUDA extensions and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL(TM) software and OpenGL.
NVIDIA Research Summit – designed by researchers and academics for researchers and academics. Sessions are aimed at those using GPUs in science and engineering research who are keen to learn how GPU computing can increase computational power and reduce time-to-discovery.
For more info on the conference and registration details, check out the GTC website here.