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Doodling with Intel's GPU missteps

Michael Feldman has brought together some thoughts from analysts and commentators on what Intel’s cancellation of the retail Larrabee launch means today, and what implications it could have for future business. Michael closes with a view that closely matches my own

My take is that it’s still too early to count Intel out of the GPU computing game. Although this latest delay isn’t going to help its cause, the overall idea of using a manycore, vector-accelerated x86 design for general-purpose data parallel apps is a reasonable strategy. The chipmaker’s biggest mistake is that it tried to shoot at two fast-moving targets — traditional graphics and GPGPU — without the software expertise to pull it together. I don’t think they’ll make the same mistake again.

Worth a read.

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