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	<title>Comments on: NexCAVE Aids Research at UCSD</title>
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	<link>http://insidehpc.com/2010/10/25/nexcave-aids-research-at-ucsd/</link>
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		<title>By: 21-Screen NexCAVE Aids Research at UCSD &#124; VizWorld.com</title>
		<link>http://insidehpc.com/2010/10/25/nexcave-aids-research-at-ucsd/#comment-264732</link>
		<dc:creator>21-Screen NexCAVE Aids Research at UCSD &#124; VizWorld.com</dc:creator>
		<pubDate>Mon, 25 Oct 2010 15:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://insidehpc.com/?p=14654#comment-264732</guid>
		<description>[...] but the bezels are always an annoyance.  When will consumer bezel-less televisions hit the market?NexCAVE Aids Research at UCSD &#124; insideHPC.com./**/  This story written by Randall Hand Randall Hand is a visualization scientist working for a [...]</description>
		<content:encoded><![CDATA[<p>[...] but the bezels are always an annoyance.  When will consumer bezel-less televisions hit the market?NexCAVE Aids Research at UCSD | insideHPC.com./**/  This story written by Randall Hand Randall Hand is a visualization scientist working for a [...]</p>
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		<title>By: Stefan Eilemann</title>
		<link>http://insidehpc.com/2010/10/25/nexcave-aids-research-at-ucsd/#comment-264641</link>
		<dc:creator>Stefan Eilemann</dc:creator>
		<pubDate>Mon, 25 Oct 2010 08:36:14 +0000</pubDate>
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		<description>To me one of the key point of a CAVE is immersion. While I see the benefits of this system (alignment, brightness), I don&#039;t think the display bezels are acceptable for true VR.</description>
		<content:encoded><![CDATA[<p>To me one of the key point of a CAVE is immersion. While I see the benefits of this system (alignment, brightness), I don&#8217;t think the display bezels are acceptable for true VR.</p>
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