In this video presentation from the GPU Technology Conference, Stephen Jones and Adam Lichtl from SpaceX present: GPUs to Mars: Full-Scale Simulation of SpaceX’s Mars Rocket Engine.
SpaceX is designing a new, methane-fueled engine powerful enough to lift the equipment and personnel needed to colonize Mars. A vital aspect of this effort involves the creation of a multi-physics code to accurately model a running rocket engine. The scale and complexity of turbulent non-premixed combustion has so far made it impractical to simulate, even on today’s largest supercomputers. We present a novel approach using wavelets on GPUs, capable of capturing physics down to the finest turbulent scales.
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