In this RCE Podcast, Brock Palen and Jeff Squyres speak with the creators of SAGE2 Scalable Amplified Group Environment. SAGE2 is a browser tool to enhance data-intensive, co-located, and remote collaboration.
“Current web-based collaboration systems, such as Google Hangouts, WebEx, and Skype, primarily enable single users to work with remote collaborators through video conferencing and desktop mirroring. The original SAGE software, developed in 2004 and adopted at over one hundred international sites, was designed to enable groups to work in front of large shared displays in order to solve problems that required juxtaposing large volumes of information in ultra high-resolution. We have developed SAGE2, as a complete redesign and implementation of SAGE, using cloud-based and web-browser technologies in order to enhance data intensive co-located and remote collaboration.”
- Luc Renambot received a PhD at the University of Rennes in France, conducting research on parallel rendering algorithms for illumination simulation. He then held a Post-doctoral position at the Free University of Amsterdam, where he worked on bringing education and scientific visualization to virtual-reality environments. Since 2003, he has been at UIC/EVL, first as a Post-doc and now as a Research Associate Professor in Computer Science, where his research topics include high-resolution displays, computer graphics, parallel computing, and high-speed networking.
- Jason Leigh is the director of LAVA: the Laboratory for Advanced Visualization & applications, and Professor of Information & Computer Sciences at the University of Hawai‘i at Manoa. He is co-inventor of the CAVE2 Hybrid Reality Environment, and SAGE: Scalable Adaptive Graphics Environment software, which has been licensed to Mechdyne Corporation & Vadiza Corporation, respectively.
- Dylan Kobayashi is a graduate student attending University of Hawaii at Manoa. One year into the PhD program of computer science. Have been working on SAGE2 for about two years now. Interested in groups environments, networks, and alternative ways to communicate information like virtual and augmented reality.