Rob Farber writes that pragma-based programming standards like OpenACC (and potentially OpenMP 4.0) move us closer to the single-source tree ideal by providing a mechanism to annotate code to run efficiently on serial and parallel.
Search Results for: mobile
Are you headed to ISC’13? To help you get around, the conference is trying something new this year with a new Conference4Me mobile app for Android and IOS. Accessing conference information using a browser on a smart phone can be a real pain. Now you can plan your itinerary, locate conference sessions, and find exhibitor […]
In this slidecast, Mark Bialic from Eurocom presents: High Performance Mobile Workstations & Mobile Servers. Engineering on the go represents the reality of many of today’s professionals,” says Mark Bialic, president of Eurocom. He notes that security was a primary justification for the concept. “Many of our customers on a distant project can’t trust that […]
Now you can read our Print ‘n Fly Guide to SC10 New Orleans on your mobile device at this easy URL: http://bit.ly/printNflySC10. We announced our 29-page entertainment guide for SC10 earlier this week, but PDFs can be hard to read on devices like the iPhone. So through the magic of WordPress, you should now be able […]
Dassault Systemes, yesterday, announced the release of their latest 3DVIA application. 3DVIA Mobile runs on iPhone and iPod touch devices in order to enable users to search, share and interact with the growing library of high quality 3D models on 3DVIA.com. The new application gives 3DVIA members unique access to rich 3D content usually reserved […]
Getting hardware in the hands of developers can often be a struggle for vendors, but a new trend seems to be gaining traction out there. In the past week, global competitors Intel and Nvidia have both put out low-cost development platforms designed to get people using their tools in new and innovative ways.
“I will describe an approach developed in our lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement, as well the next stage of our research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, mobile EEG, transcranial electrical brain stimulation) to create a novel personalized closed loop system.”